![]() Many of the general similarities include the heavy use of piano and/or piano doubling with other instruments all giving a very distinct and similar feel to the themes between the two games. This much is made even more obvious listening to Heavy Rain. The use of this music coupled with the contexts for which it was intended give way to some real nerve-wracking moments where split-second timing can mean the difference.Īlthough the score of Fahrenheit is credited to Angelo Badalamenti in the game, Normand Corbeil had a significant role in its composition. “High Tension” and “The Chase” are the highlights of these tracks, although the other action themes are also quite exceptional giving the scenes an immensely thick layer of intensity. ![]() And, also like Fahrenheit, these action themes do not disappoint. Much like Fahrenheit, Heavy Rain provides the characters with their own action themes for when the drama on the screen explodes and puts the player in the middle of a chase, fight, etc. Essentially, it’s a very interesting way to evoke certain sensibilities while maintaining a faithfulness and congruity to the rest of the soundtrack. Largely atmospheric, this theme is the only theme that is trying to emulate something else but through the paradigm of the rest of the score. Lastly, “Scott Shelby’s Theme” is a throwback to the saxophone-laced, private-eye themes of the old noir films. This theme is eerie, beautiful, sexy, and scary all at once. ![]() “Madison Paige’s Theme” is a mysterious blend of swelling strings ensconced in romanticism. Upon my first playthrough of the game, I found the similarities between the two soundtracks’ themes quite jarring, actually, though I don’t believe there was any conscious effort or intent on Mr. This theme feels and reads very similarly to Howard Shore’s The Silence of the Lambs score. His theme consists largely of held chords on high and an ascending line in the middle voices. The next protagonist to whom we are introduced is the FBI agent, Norman Jayden, assigned to investigate the Origami murders. Although the official soundtrack’s version of the theme is orchestral, the piano reductions peppered in at key moments – in particular the introspective and familial moments – packed a vicious emotional punch and, to the dismay of my inner sap, was incredibly effective. I was, in fact, instantly scooped up by the theme (referred to as “Ethan Mars’ Theme”) and was ecstatic to find it reappear with variations (usually in orchestration and/or instrumentation) throughout the game. I wish I could tell you that I raised an eyebrow and did not instantly succumb to what David Jaffe might refer to as “the trappings of art”, but then I’d be quite the liar. In this incarnation of the theme, it is done with solo piano – an excellent choice. It is here where we are first treated to the somber and plaintive main theme. The game opens with the main protagonist (though you play four separate characters) waking up on the morning of his eldest son’s tenth birthday. So, what kind of impact does Normand Corbeil’s score have this time around? Click the jump for full review. ![]() ![]() Actually, we believe that music is probably about 50% – if not more – of the impact of the images,” says creator, David Cage. We know that but we rediscover that in each game. “In an experience like Heavy Rain, I believe the music plays a very, very important role. Dubbed by its developer as an “interactive drama”, Heavy Rain provided one of the most cinematic and innovative experiences yet, and will undoubtedly be in the mix for GOTY. I’m speaking, of course, about Heavy Rain. David Cage’s follow-up to Quantic Dreams’ 2007 hit, Fahrenheit (or Indigo Prophecy in North America), was released just a couple of weeks ago and has already caused quite a stir. ![]()
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